A $40bn investment to build the world of massively multiplayer online games, or MMOs, could be a “bad idea” for a major publisher, according to a former executive. 

In an interview with the FT, Richard Smith, former head of strategic communications at Epic Games, said the company’s new investment “wouldn’t work”. 

“There are lots of reasons for why it wouldn’t work,” he said.

And if you’re going to invest that kind of money on a game, you’ve got to have a good idea of what’s going on.” “

It’s going to take a lot of money, a lot more money than we have now.

And if you’re going to invest that kind of money on a game, you’ve got to have a good idea of what’s going on.” 

“I’m worried about what happens with this new investment because it’s going into a game that is very much based on the idea that it’s a service, that’s not going to be there in five years,” he added. 

Epic’s investment could potentially put the company at risk, said Smith, who now works at GameStop in New York.

“I don’t want to be the one to say, ‘Oh, Epic has invested in MMOs’, but it’s hard to say,” he told the FT. 

“It’s hard because it may be a mistake.

It may be just a bad idea.

I’m concerned about the fact that we’re not yet ready for this type of game.”

The CEO of the world-famous publisher Epic Games told the Financial Times the firm would “make a mistake” by investing in the world “of massively multiplayer” online games.

“We’re going through a period where there’s a lot going on and it’s difficult to predict,” said Joe Sohm.

“I think we’re going into that period where we have a lot to learn.

“There are some of the problems that exist that we don’t have to worry about.””

The firm’s acquisition of the video game studio Mojang in December was followed by the purchase of a controlling stake in a developer called Riot Games in January. “

There are some of the problems that exist that we don’t have to worry about.”

The firm’s acquisition of the video game studio Mojang in December was followed by the purchase of a controlling stake in a developer called Riot Games in January.

Smith said that could mean the two companies could be “locked in” to a single developer for the foreseeable future.

“It would be the same developer that would run all the servers, all the games,” he explained.

That’s just going to make things a lot easier for us because we don

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